Charms work in a similar fashion to Gifts. Most Charms last for one scene, but, combat-oriented Charms last one turn per use. According to some Garou traditions, every Charm has a corresponding Gift that a werewolf can learn. Spirits have even been said to promise to teach Charm-like Gifts in exchange for services from Garou.

The following list serves as a guideline for Storytellers. It should be a starting point for the magical abilities of spirits in chronicles. Many Charms have similar game mechanics but appear in different forms. For example, Blast could appear as thorns shooting through the air if used by a nature spirit, while an electrical spirit would probably blast its opponents with lightning. Be creative and have fun.

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