(5 point flaw)

You're cursed. In fact, you make the average Bone Gnawer look lucky. Once per session, something you attempt will go horribly, horribly wrong. It may be something as minor as spilling a drink, or as major as swinging at a foe in combat and hitting your best friend. The moment your Jackal's Blood kicks in, the action you've attempted doesn't just fail, but fails dramatically. Rules-minded troupes can interpret this as an automatic botch on any one dice roll. Drama hounds will prefer sudden story complications or a dramatic reversal of the hero's biggest success that evening.

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