Attunement (Rank 4) Edit
The Garou may commune with the spirits of a city or town and gain information about the area from them, including rough population, enclaves of Garou or other beings and secret tunnels. This Gift does not function in the wilderness, since the Bone Gnawers have lost the knack for conversing with such spirits easily. A rat-spirit teaches this Gift.
When the Silent Strider learns the Gift, she must choose if it functions in the city or the wilderness. The "city" version is identical to the Bone Gnawer Gift. The "wilderness" version is similar, but the roll required is Perception + Survival.
The Uktena with this Gift may commune with siprits of the land and air, learning many things such as abundance of game, location and strength of watercourses, health of the forest, and even where caves can be found. Any mobile animal spirit (fox, eagle, etc) can teach this Gift.
- Bastet who've set up Den-Realms use this secret to view their holdings from where they stand. By going into a light trance, the werecat in question communes with the spirits in her territory and learns what's going on throughout the Den-Realm. Visitors, intruders or crises can be discovered long before they get too close to the cat herself.
The player spends one Gnosis and rolls Perception + Streetwise/Survival. The amount and accuracy of the information depend on the number of successes rolled. On a botch, playful spirits lie (which can be fatal, depending on the nature of misinformation).
- The player spends a Gnosis point and rolls Perception + Survival (difficulty 6). The more successes she wins, the more she learns. On a botch, the spirits lie.
Sources: 2nd & 3rd ed WWtA Corebook, Uktena Tribebook Revised, Ananasi Breedbook, Bastet Breedbook, Mokole Breedbook