Aura of Confidence (Rank 1) Edit
The Garou projects a demeanor of control and superiority, preventing attempts to find flaws or read auras. This Gift does not prevent supernatural attempts to read the Garou's thoughts, although it may make doing so difficult (Storyteller's discretion). An ancestor-spirit teaches this Gift.
The player rolls Charisma + Subterfuge (difficulty 7) to activate the Gift; the effects last for one scene. If you're making a contested Social roll against another character where your credibility or expertise are important factors (i.e. Subterfuge, Persuasion, etc.), the difficulty of your opponent's rolls is increased (Storyteller's discretion).
Source: 3rd ed WWtA Corebook