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Fool's Luck (Rank 4)Edit

This Gift allows the Garou to negate failed powers or interrupts, though can only be used once per scene. A Fox Spirit teaches this Gift.

SystemEdit

This Gift allows the Garou to negate botches. For each scene, the Garou spends one Gnosis point and makes a Gnosis roll (difficulty 9); each success allows the character to negate one botch. The character can choose when to use this throughout the scene. Fool's Luck only works in situations involving trickery, coercion, stealth, etc. It does not apply to combat, tracking, or any other active skill.

Source: 1st ed Werewolf Player's Guide

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