Mother's Rage (Rank 3)Edit
A she-wolf is most dangerous when protecting her cubs, and will fight against enemies from which she would normally flee if her family is at stake. The Red Talon with this Gift is able to harness that Rage and use it in battle, although only when defending something of value. A bear- or wolf-spirit teaches this Gift.
This Gift can only be used in defense of something or someone else - Kinfolk, a wounded packmate, a caern, etc. If the Red Talon is attacking a foe, she may not activate Mother's Rage. To use this Gift, the player spends two Rage point. The Garou enters a kind of frenzy, but stays within the vicinity of her charge. She will attack anything that gets too close, within the usual guidelines of frenzy (i.e., if her Rage is equal to or lower than her Gnosis, she will not attack packmates). While in this state, the Talon takes no wound penalties. All difficulties to soak are reduced by two and she gains an extra dot of Strength. Additionally, she regains one Rage point each turn while the Gift is in effect, making it impossible for her to run out of Rage (and therefore impossible to lose the wolf). All of these benefits disappear when the Red Talon's charge is out of danger or at the end of the scene, whichever comes first.
Source: Red Talons Tribebook Revised