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Spirit's Horse (Rank 4)Edit

A potent Gift, Spirit's Horse allows an Uktena to turn his body into a temporary home for an ancestor-spirit or other important creature from the time of legends. This Gift provides more than the memories and abilities associated with the Ancestors Background because for a brief time, the Uktena actually becomes the spirit who inhabits his body. The intent of the Gift is to honor an ancestor by allowing her to physically take part in a ceremony or moot, meet her descendents and share in the joys of the physical world. The Rite of Invitation to the Ancestors is often used in conjunction with this Gift, and these events almost never take place outside a tribal moot or council. An ancestor-spirit teaches this Gift.

SystemEdit

This is a Gift with both incredible risks and marvelous benefits. To begin the process, the player rolls Charisma + Occult, difficulty 8; however, the Storyteller may choose to lower the difficulty by one if the summoner has some sort of special rapport with the spirit to be summoned. Perhaps the Uktena is a direct descendant or has somehow done honor to the spirit beforehand. In any case, the Ancestors Background isn' required to use the Gift. One or two successes means the spirit comes into the werewolf's body, but for a brief time (one scene). Three or four successes means the spirit remains for several scenes. Five successes means the bond is so complete, the spirit may stay until requested to depart. No successes indicates the spirit doesn't come, but a botch means that either the spirit refuses to leave or that the spirit inhabiting the body is not the one summoned; she must be pacified before leaving.

The player must make a Willpower roll, difficulty 7, for the Uktena to remain aware of what's going on around him, though he can't interact with the spirit. Simple failure means that he is effectively "unconscious" while the ancestor-spirit is present. For all intents and purposes, the character is the ancestor, enabling the long-dead spirit to talk, dance and otherwise interact with werewolves in the present. The player may make a final Willpower roll at difficulty 7 before the spirit departs to remember what happened while serving as a host for the ancestor-spirit.

Source: Uktena Tribebook Revised