The Good Death (Rank 5)Edit
No true Get of Fenris fears death - only dying poorly. This Gift is Great Fenris' final blessing to his children; the Fenrir who activates this Gift intends to die with her foe's heartsblood on her claws. The werewolf calls on Great Fenris to aid her and sets herself against her foe. The Fenrir continues fighting long after she should be dead, and doesn't fall until her enemy (or enemies) dies with her. The avatar of Great Fenris himself teaches this Gift.
The Fenrir concentrates for one full turn and spends all her Gnosis in calling for Fenris' favor. Once the Gift has been activated, the Garou suffers no wound penalties whatsoever, and will not fall until her foe is dead, at which point she dies immediately. This Gift works only if the named enemy is already on the battlefield with the Fenrir; it cannot be used to hunt down an absent enemy. Once the battle is won, an avatar of Fenris descends on the battlefield to devour what's left of the hero and her worldly possessions. For obvious reasons, this Gift can be used only once, most likely when the character is out of all other options. Improper use of this Gift (such as attempting to use the Gift to slay an old rival rather than a "true enemy of Gaia") angers Fenris, who strikes the unworthy Get dead on the spot.
Source: Get of Fenris Tribebook Revised