Trackless Waste (Rank 3) Edit
Humans have no sense of direction, the Talons assert. With this Gift, the Garou can make certain that they don't. The Talon employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem to be out of place. A spirit of the wilderness teaches this Gift.
Strange Waters is a similar Gift that affects the target's sense of direction at sea or under water.
Balam Bastet may learn this Gift at Rank 3.
The player spends one Gnosis point and rolls Intelligence + Primal-Urge. Each success "scrambles" a two-mile radius. This Gift functions on other werewolves, but they can resist with a Perception + Primal-Urge roll, and they must score more successes than the Talon to remain unaffected. This Gift lasts for four hours.
Other terms for this gift are: Wandering Forest, Strange Waters
Sources: 3rd ed WWtA Corebook, Bastet Breedbook, Rokea Breedbook