Torpor is the deathlike sleep common to the undead, particularly among ancient vampires. Torpor may be entered voluntarily (certain undead, weary of the current age, enter torpor in hopes if reawakening in a more hospitable time) or involuntarily (through wounds or loss of blood). Once in torpor, a character remains dormant for a period of time depending on her Humanity rating.
As mentioned, characters with zero blood points in their blood pools begin to lose health levels each time the rules call for them to spend blood. When a vampire falls below Incapacitated in this fashion, she enters torpor. There she will remain until someone feeds her at least a blood point. If this happens, she may rise, regardless of Humanity rating. This sort of revivification works only for vampires who enter torpor from blood loss.
Vampires who enter torpor due to wounds must rest for a period depending on their Humanity rating:
|Humanity||Length of Torpor|
Following this period of rest, the player may spend a blood point and make an Awakening roll for her character to rise. If the vampire has no blood in her body, she may not rise until she is fed; if the player fails the Awakening roll, she may spend another blood point and make an Awakening roll the following night. If the vampire rises successfully, she is considered Crippled and should either spend blood or hunt immediately.
A character may enter torpor voluntarily. This state resembles the character's normal daily rest, but is a deeper form of slumber and should not be entered into lightly. A vampire in voluntary torpor may rise after half the mandatory time period for involuntary torpor, but must make an Awakening roll to do so. A torpid vampire may ignore the nightly need for blood; she is effectively in hibernation.
Mortals have no torpor rating; if reduced below Incapacitated, they simply die.