"A mask I wore as I approached, I was what I am not, And though the pattern was unclear, its meaning could be bought." Sins of the Father - Chapter 2
Freebies Spent: +1 Intelligence (5 Points), +3 Gnosis (6 Points)
Other Creation Notes: (2 Talents and 3 Skills unassigned. 5 Freebies unassigned (4 + 1 Flaw Freebie) Knowledges flawed.)
* Calm Heart - ( 3 Point Merit ) - You are naturally calm and well composed, and you rarely fly off the handle. Raise the difficulty on all your frenzy rolls by 2, no matter how any incident is provoked.
Catlike Balance - ( 1 Point Merit ) - You possess and innately perfect sense of balance. Characters with this merit reduce difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.
Mixed Morph ( 1 Point Merit ) - It is easy for you to transform certain body parts only, such as a hand to a claw while you remain in homid form or changing your Lupus vocal cords into a human voicebox. Your difficulty for such changes is only a 6.
Feral Appearance (Hair, Eyes) ( 1 Point Merit ) - Whether you're more hirsute than the average person or have a lean, hungry look to your features, the werewolves like what they see. It isn't a matter of physical beauty; there's just something about you that stirs their animal natures. You get an extra die on all rolls involving Appearance when dealing with homid Garou, and you are considered to have an extra dot of Charisma among lupus Garou (although it can't exceed 5).
Amnesia ( 2 Point Flaw ) - You are unable to remember anything about your past, yourself or your family. Your life is a blank slate. However, your past may some day come back to haunt you, and the Storyteller is under no obligation to be merciful. (You can, if you wish, take up to five points of other Flaws without specifying what they are. The Storyteller can supply the details. Over the course of the chronicle, you and your character will slowly discover them.)
Uneducated ( 5 Point Flaw ) - Because you have never been to school, you have 5 fewer points to spend on your Knowledge abilities (so the most you could take would be 8, and the least would be 0). Of course, you can still spend freebie points to take Knowledge. However, you cannot, at the start of the game, have any Knowledge at level 3 or higher. Lupus cannot take this Flaw, and the Storyteller should allow it only in games that have the characters interact often with human society.
We are, after all, nothing if not the sum of our experiences.
When he awoke, it was to the sound of the hydraulic doors closing on the Greyhound Bus, and the ponderous rumbling with which it accelerated and departed the Stop. Raindrenched and weary, the boy sat up, feeling profoundly uncomfortable in his clothing as it clung damply to him. Deep red grooves from the slats of the faux-wooden bench were imprinted into his cheek, a casual reminder of how long he'd laid there.
The things of which he was uncertain were many. Firstly, he didn't know how he'd come to be here - didn't know what frame of mind he'd been in that could have led him here with nary a recollection. Second, he couldn't recall the reason for the persistent throbbing behind his eyelids, nor could he identify the lurching feeling in his stomach. Lastly, he didn't even know where 'here' truly was. The surroundings were unfamiliar, as well as the terrain.
All that was left, then, was the unshakable feeling that something was terribly and irrevocably wrong. Unsteady on his feet, he walked along the side of the road, often prompting honks of the vehicles that drove past. Whether they were kindly folk who were merely concerned about the wobbling manner with which he conducted himself, or whether they were simply amused by the sight of his nudity was not a concern for him. It was evening when the first vehicle slowed and started to trail along beside him.
"You alright, hon?" It was a gruff, but good-natured tone. A big woman with a kindly face, looking out into the storm at the boy plodding down the lonely road with his unusually colored hair plastered to the back of his neck and his face alike. His response was muted. A puzzled glance in her direction. Eyes that didn't quite seem to comprehend. The big woman's brows knit, lips pursing slightly.
"Well, not all at once." She muttered loudly, though she'd doubtless intended it to be under her breath. "C'mon, now. Stop." And he did. Standing still, the pouring rain cascaded over his scrawny teenage body. Before he could react, something heavy was flung from the window in his direction and - only by instinct - he caught it.
"I don't know if you're drunk or stoned - that ain't my business, hon - but you don't want to be out here with those cheeks of yours hanging out, now do ya? Wind up with a ticket, sure enough."
Her eyes steadfastly upon his, she threw the car back into gear, nodding resolutely. "Get yourself back home, now."
Mutely, the boy nodded, holding the over-sized article of clothing in pale, clammy hands. Home...
"Lord, if it's not one thing in this place, it is another, now isn't it?" She chuckled wryly, and the car pulled away.
The sweatshirt fit only barely - several sizes too large for him and soon damp with rain, it threatened constantly to slide off of him at the shoulders, sliding down one until he quietly replaced it, where it would then slowly threaten to slide off the other. Eventually, he ceased bothering with the garment, allowing it a permanent tilt on the side of one of his shoulders, draped halfway down one of his arms. Hours and miles later, the sky cleared and the rains abated - and on the horizon shone the full moon, obscured by the wisps of fog that rose off of the asphalt.
The boy walked on.
- Clueless, and often unbelievably gullible.
- Acts several years younger than his appearance implies.
- Inquisitive and insatiably curious.
Hooks and GMInfoEdit
- Character could not possibly be a less convincing liar. He doesn't seem to grasp the concept, and attempts at manipulation end poorly.
- The character's Amnesia is severe. Things that are common sense to most characters must be learned by trial and, quite often, error. ( "Why can't I stand in the road?" ) This will improve with time, but will be quite crippling early on.
- Character has absolutely no combat experience or knowledge in his current state.
- Character stays in homid, and appears unable to shift past Glabro without suffering from an extreme amount of pain, essentially preventing him from any of the more drastic changes to the body's structure.
- Character spent the first few months onscreen staying with Beryl, who was a profoundly motherly figure. Invoking her name has interesting effects.