Background Cost: 2Edit
Whitewater is known for her mercurial nature, but turns playful and menacing. She is the symbol of self-challenge and the wild, free spirit of Gaia. Whitewater delights in rapid movement and constant change. Whitewater’s laughter pierces the forests and announces her presence over long distances.
Whitewater endows her Nunnehi and Garou children with Swimming 3 and Boating 2. Her children also gain an additional point of Dexterity when involved in activities which take place in rapidly moving water.
Whitewater teaches her Garou children the Gifts: Mother’s Touch and Wisdom of the River. Despite her Background cost, she will accept Garou of any Rage.
Whitewater requires her children to make their homes near her banks. She also asks that any who honor her refrain from polluting her rivers.
- Gift Description
- Wisdom of the River (Level Two)
- By immersing herself in a river, a Garou may gain knowledge of what lies upstream from her as if she were actually there. This Gift is taught by water spirits.
- System: The Garou must stand in a river or sit on a river bank with her feet immersed in the water. She then rolls Perception + Alterness (difficulty 6). Each success gives her a vision of what is occurring within a distance of a mile upstream. The Garou may increase the distance of her perceptions by one additional mile for each point of Gnosis spent. This Gift does not enable the Garou to view occurrences downstream, since the waters have not yet “seen” what is happening ahead of them.
Source: Rage Across Appalachia