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Roaming Turtle Island from the woods and swamps of the southeast to the hills of the northwest, wild turkeys are known for their keen eyesight and ability to blend in with their surroundings. These birds are wary and watchful, and quite intelligent when compared to their doltish domestic cousins. Wild Turkey is a proud totem, honorable and alert for danger. Packs dedicated to Wild Turkey make exceptional sentries, and thus are favored as scouts and guardians.
Wild Turkey grants his packs +2 Perception (with the exception of smell rolls) and the Gift: Blending. Packs also gain an additional die when trying to impress or intimidate.
- Gift Description
- Blending (Level Two)
- Intruder legends tell of the uncanny ability of native peoples to hide in plain sight, even only yards away. This Gift allows the user to blend into the landscape simply by crouching and keeping still. It isn’t invisibility; rather, the Garou draws the landscape into himself to appear to the unwary as a natural part of the terrain. This Gift is especially common among caern guardians. Any stealthy spirit, such as chameleon, teaches this Gift.
- System: The Garou stands among terrain features (trees, thickets, etc) or simply hunkers down and wills herself to be one with the environment. A searcher must make a Perception + Alertness roll (difficulty 9) to recognize the Garou as something more interesting than a stump, and the expenditure of a Gnosis point negates three successes (this includes scent as well as sight). If the searcher is looking directly away, the Garou may move slowly in any direction, but even the slowest movement while in the searcher’s field of view reveals her instantly.
Wild Turkey is outraged at the depth of sheer stupidity his domestic relations have sunk to. Pack members must never use or consume any product from domestic turkeys (this is trickier than it sounds).
Source: Uktena Tribebook Rev